Media Competences for Digital Citizenship
by: D-Eva ProjectActivities
1. Selecting ways and means
2. Organising didactic content
3. Promoting sensible media consumption
Dimension of the Media Accessing
Activities
1. Supporting/guiding information search and selection
2. Ensuring information exchange and access to various media
3. Coordinating media communication process
Dimension of the Media Assessing
Activities
1. Monitoring/evaluating the instructional educational process
2. Assessing training needs
3. Assessing general media evaluation models
Dimension of the Media Production
Activities
1. Integrating ICT and media
2. Original conception
3. Encouraging critical thinking and creative content
Keywords
Digital citizenship, online risks and opportunities, digital culture, fake news and disinformation, media content and effects, media literacy
Problem justification
Recent studies and research reports have underlined the raise of the media use and online time spent during the last period (and more accentuated by the pandemic restrictions) by the youth and adult population. Along with the online immersive lives, besides benefits and opportunities, different approaches and challenges have occurred: the use of the internet in a safe and creative manner, online behaviour: networking/ social relations, active participation to the communities online life, information search, leisure and professional/ educational time. The internet has been changing our life and society and transform it in a mediatized society, not just for the iGen generation, but for all (Millenials, Gen X, Baby Boomers etc.). Even if the process started 20 years ago, the contemporary context stressed out more than ever the need for forming, assessing and practising media competence and digital skills in order to: critical understand and evaluate media (in terms of content, effects and practices), to actively participate within society (at all levels) and to create/ produce media content with an added value for ourselves and society.
Thus, in line with the need to develop the digital skills at a more advance level, as pointed in these strategic policy documents, the proposed activity addresses the aim to enable the future teacher with a digital competence at more advance level, trans-curricular, so she/he can guide not only the students, but the parents, and other relevant stakeholders to navigate in the digital world and society.
Furthermore, the teacher needs for this so called meta-competence, as enlarged general culture and of his/her specialization culture, as all teachers preparing to teach social sciences, education for democratic citizenship, social education, etc. (see all subjects of the curricular area Man and society, as foreseen in the curriculum for primary and secondary school) need to master the Information and Data Literacy & Communication and Collaboration, as foreseen in the DigiComp Framework for teachers (EU, 2017).
Competences
The specific pinpointed competences that are to be developed are to be found in the following media dimensions (DeBenedittis, 2003): Access, Analyse, Evaluate, Produce.
Dimension of the Media Analysis / Specific competences:
To analyse the media context of the media message
To draw up media content interpretative tests and analysis criteria
Dimension of the Media Accessing /Specific competences:
To identify optimal and legitimate information sources depending on personal and professional needs
To decode and interpret perturbing, pathological message contents
To use communication and information means in a diversified way
Dimension of the Media Assessing / Specific competences:
To establish evaluation objectives and criteria in view of observing efficient and authentic information and communication principles
To use evaluation techniques and tools, specific to the educational process in the context of communication and mass media education
To evaluate the educational approach in view of identifying the media and technological informational requisite
Dimension of the Media Production / Specific competences:
To use the new and the traditional media creatively and ingeniously in the instructional educational process
To conceive digital and media-oriented didactic materials and strategies
To exercise action schemes to acquire/polish practical skills
Assessment strategies and instruments
Exercises and group projects.
Assessment criteria
Individual project: Analysis of 3 case studies, at choice, according to the model discussed at the seminar
The project will be uploaded in pdf format in the G-Suite Classroom and present on the date set by the teacher responsible for the seminar
The project represents 5 points from the final grade
The following will be presented and argued: selection of the chosen case study, analysis and role of communication techniques, impact analysis, deconstruction of the message and media content, means and indicators of verification
All information mentioned in the project comes from credible sources
The project will comply with the writing and grammar rules of the Romanian language.
Description of the feedback
Evaluation/Assessment (mixed) 3-2-1
3 concepts that can be named and were interesting for them
2 ideas that they would like to learn more afterwards
1 skill that they master after the graduation of the course
Type of digital tools
- Collaborative – G Suite
- Slido, Mentimeter, Polleverywhere or any tool that offers live polls, Q&A, quizzes and word clouds, to engage students, capture their views and make everyone feel connected.
Levels of potential digital transformation
Under exploration: the technology exists but it is not easily accessible
Accessible and available: developed lots of times, easy and known
Example of a case
https://www.researchgate.net/publication/333138620_An_Effort_to_Improve_Students'_Activeness_at_Structure_Class_ UsingSlidoApp
https://www.techlearning.com/how-to/what-is-slido-for-education-best-tips-and-tricks
References
Bolter, Jay David, Grusin, Richard (2000), Remediation. Understanding New Media, The MIT Press, Cambridge.
Ibarra, Arriaza Karen, Nowak Eva, Raymod Kuhn (2015). Public Service Media in Europe. A Comparative Approach, Routledge, London and New York.
Guțu – Tudor Dorina (2008). New Media, Tritonic, București.
Jenkins, Henry (2006), Convergence Culture. Where Old and New Media Collide, New York University Press, New York and London.
Kellner Douglas (2001), Cultura media, Institutul European, Iaşi.
Kerr, Aphra, Julian Kucklich, Pat Brereton (2006), „New Media – New Pleasures?”, International Journal of Cultural Studies, vol.9 (1), pp.63-82.
Lister, Martin, Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly (2007), New Media: A Critical Introduction, Routledge, London.
Rotaru, Ileana (2014), Virtual communication, Peter Lang, Frankfurt am Main
Russo, Angelina, Watkins, Jerry (2005), „Digital Cultural Communication: Enabling new media and co-creation in South –East Asia”, International Journal of Education and Development using Information and Communication Technology (IJEDICT), vol.1, nr.4, pp.4-17.
Tokes Gyonyver, Velicu Anca (2015). Poveștile de dincolo de statistici: despre competențele digitale ale copiilor și adolescenților din România. Revista Română de Sociologie, serie nouă, an XXVI, nr.5-6, p.431-458, București
Turkle, Sherry (2008), Always-on/Always-on-you: The Tethered Self în Handbook of Mobile Communication Studies, MIT Press, Cambridge.
*** Strategia Națională privind Agenda Digitală pentru România 2020 (http://www.ancom.ro/uploads/links_files/Strategia_nationala_privind_Agenda_Digitala_pentru_Romania_2020.pdf )
*** Cadrul European pentru Competenţe Digitale 2.0 (The Digital Competence Framework 2.0) (http://publications.jrc.ec.europa.eu/repository/bitstream/JRC101254/jrc101254_digcomp%202.0%20the%20digital% 20competence%20framework%20for%20citizens.%20update%20phase%201.pdf)
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IPIn opinia mea o astfel de activitate este extrem de benefica in special pentru a discuta cu seniorii despre competentetele digitale pe care trebuie sa le dobandeasca in ciuda varstei
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GGGreat resource! My only concern is that technology advances so fast and I have to rethink the lesson plan in order tot keep the pace with new digital comeptences